Some figures come with the morphs pre-loaded and some don’t. I mention the locations of her textures because it’s the same process to inject the morphs. For my renders, I’m going to preserve Victoria’s modesty with a bikini. Please note here that most textures are nude and therefore include naughty bits. If you downloaded a special texture for her, then you’ll need to look in the pose folder for the name of the texture you downloaded. With the constantly changing DAZ program and the other programs available, it won’t always be this same process, but in general that’s what you want to look for. Select Content > Poses > DAZ’s Victoria 4 > MATerials Standard-Res.
#Daz 3d morphs skin#
Just as a quick reference: to give Victoria a normal skin texture, you must go to the content window on the left side of the program. If you try to create a scene with her like this, it will work, but it won't look as nice as all those other renders you see online. See “ Applying Pose Presets” for more on injecting or removing morphs using a pose preset.When I load Victoria into a scene, she comes with the default texture, pose and morphs. These morphs are injected or removed using pose preset files, called INJ or REM files. Morphs can also be injected or removed from a figure if the figure has been set up to use injections. DAZ figures include hundreds of morphs to allow virtually unlimited customization. You can use as many morphs as you like in any combination.ĭifferent figures come with different default morphs, and you can always add more with certain packages available for purchase or download. When working with morph targets, it’s usually best to change values a little at a time if you’re not sure of the results. A jagged edge appears when there are breaks in the mesh. Applying large positive or negative values can result in excessive distortion and can even break the polygon mesh. For example, applying a negative value to a smile morph might result in a frown. Positive values apply the selected morph as created, while negative numbers apply the opposite of the selected morph.
To apply a morph to your figure, select your desired morph slider in the Parameters tab and assign it a new value. These can range from blinking an eyelid, to instantly creating a weightlifter’s body-shape, to anywhere or anything in between. Morphs are specific distortions of mesh created for specific figures.